

Hurtworld v2 steamcharts trial#
This isn’t necessarily bad or unintentional - through a process of trial and error you're bound to pick up on the game's core systems, and meters are everywhere, with your thirst, hunger, sickness, health, tiredness and more all being clearly displayed and needing to be carefully managed to ensure your survival. There aren't many tutorials either you're thrown into a world that doesn't care you're there and left to get on with it. This is a criticism that's been widely shared, so here’s hoping that the final game manages to address it. You're warned from the outset that large chunks of story have been removed or omitted from the Early Access version of the game, but even basic questions concerning the overall world's coherence could (and arguably should) have been answered, for example through the random side quests that pop up all over the place.

In fairness to the developers, and as I've touched upon above, this is an Early Access game. Why are so many of the houses destroyed? Why do half of the town's inhabitants want to hurt you, while the rest are happy to merely walk up to you and get in your way? This title, as it exists in Early Access form, will have you scratching your head for answers that never come. You’ll come across destroyed houses, or houses occupied by gang members, for example, but no coherent reason is ever given for this state of affairs.

The houses, which are all perfectly pretty, are procedurally generated, so they lack backstory and fail to justify their existence. Then you make your way out into the larger world - a world that's devoid of detail and character. Character interactions and the indoor areas you explore are so chock-full of detail that I wanted to explore every nook and cranny, just to take in everything the game world had to offer. The first fifteen minutes are masterfully choreographed, to the point that it really felt similar to playing BioShock for the first time all over again. No, the major problem We Happy Few currently has is its own lack of consistency beyond the first few minutes of play. Talking of environments, they also look great - there's a real sense that the game takes place in a torn, caricature of Britain that's on the edge of collapse.

Character models brim with whacky life, and whilst animations can sometimes appear inconsistent, the people within the decaying and tepid world look and feel consistent with their environments. Far from it in fact - We Happy Few looks splendid almost every step of the way. Not because the graphics suddenly falter. And then you step outside, and all of that gloss, all of that presentational excellence turns out to merely be a facade We Happy Few is not all it appears to be. Not only does the graphical style evoke a strong feeling of déjà vu from the BioShock games, but the fantastic, linear, story-driven opening brings the game's weird and wonderful world to life. We Happy Few is a frankly strange experience. By Dan Carreras, posted on 05 August 2016 / 7,626 Viewsįull disclosure: Dan backed We Happy Few during its Kickstarter campaign to the value of $25 CAD.
